Showing posts with label Studio Brief 1. Show all posts
Showing posts with label Studio Brief 1. Show all posts

Wednesday, 7 May 2014

Do designers have the responsibility to make the world a better place ?

Do designers have the responsibility to make the world a better place ?

It is apparent that the First and the Second World War of the twentieth centaury, where the two main factors that led designers to question their own roles within society, ‘the political strains and appalling misjudgments that led up to the First World War and it’s aftermath revealed the turmoil of forces underlying modern life: industrial, economic, political and social.’ Roberts, R. (2006) Section 1: Making good / a brief history, Good: An introduction to ethics in graphic design, AVA Publishing, pp 16-31. The shock and the aftermath of the First World War motivated not only designers, but also the public to think about these new forces that had arisen from these atrocities. However it is the events of the Second World War that really brought social, political and economic issues to the full attention of graphic designers and artists alike. ‘Within the return of peace, there was a general determination that the pre-war economic conditions suffered by millions, together with the war itself, would never occur again. The practice of graphic design was conditioned by these feelings. Many designers became openly political and questioned the intentions of their clients, public or private.’ (Roberts, R. 2006). Consequently this could be deemed as the turning point for when practitioners developed this conscious way of designing. Not only did the wars implement these feelings, but also the economic boom that followed produced a mixture of thoughts towards designing for good purposes, as the boom generated a mass consumerist culture, which promoted big business. As a result of this new culture and practice, Ken Garland in 1964 devised the First Things First manifesto, in which he states his opposition to this capitalist society and pushes for designers to create for purposeful reasons over trivial products. And this really is the start of the debate as to whether designers should be socially responsible, or if these intentions are unachievable and void.

‘But we are proposing a reversal of priorities in favor of more lasting forms of communication.’ (Garland in Beirut, 2002, p.5) in the manifesto Garland was stating that he and others alike wanted to change the current attitudes towards design, and societies view upon design, that designers only created for consumer products only with little or no consideration for anything other than money.  He himself rallied against consumer culture and believed in design for a good purpose; ‘we think that there are other things more worth our using our skills and experience on. There are street for streets and buildings … all the other media through which we promote our trade, our education, our culture and our greater awareness of the world.’ (Garland in Beirut, 2002, p.5) here he proposed that these items where more worthy of designers attention and that these types of items should be concentrated on more so than the ‘trivial purposes’ he mentions earlier on in the manifesto. In support of this statement is the work of Burkey Belser, whom in 1990 designed the nutrition facts label for the US food and drug administration (FDA). The design now currently displays on over 6.5 billion food packages, and has been called by some to be the most frequently used form of graphic design in the world. This nutrition label has had a huge impact upon society as it allows everyone to see what exactly is in their food, which in turn has had positive implications on people’s health as they can chose fairly whether they want to consume the product as they now know what good and bad elements are in them. As well as this the company making the product now have to tell the truth about what is in their food and this has meant that a lot of companies have had to revise their original ingredients, as people now knew the truth of the nutrition inside and many where deemed unhealthy. This piece of design is highly valuable to society and it is a positive and purposeful creation, which matches the description Garland made in his manifesto. Further more the desire for lasting communication Garland proposed, has also been met by this design, and has exceeded the expectation of success and longevity he had originally wanted. The nutrition label is still present on millions of items of food, worldwide and it could be said that this design is one of the leading advocators of these principles. The design itself is very simplistic, it is in a grid and laid out in a manner that is functional and this could be a reason for its success. The design choices have made this piece of communication usable, as it is so simple, this simplicity almost makes the label invisible to the world and it passes by everyday without people really every contemplating that it is a commodity of graphic design, and that it was designed by a designer, Burkey Belser. Meaning that the label is silently successful, not bought into, and serves a meaningful purpose.

However Michael Beirut, disagrees with this, he believes that because this example of design isn’t noticed and it can not be accepted as a adversary for the drive towards responsible design, aimed at improving the world from a social aspect. “Finally here the prescription… things like the FDA Nutrition Facts label… generally receive neither awards nor accolades… ’  Beirut, M. (2007) Ten Footnotes to a Manifesto, Seventy-nine Short Essays on Design, Princeton Architectural Press, pp 57-58. In this paragraph it is clear the Beirut thinks that because the design isn’t interesting it does not receive enough attention and therefore it is not successful, and does not create enough of an impact to have a greater social effect. ‘Not only is design grounded in human dignity and human rights, it is also an essential instrument for implementing, and embodying the principles of the Constitution in the everyday lives of all men, women and children.” Buchanan, R. Human Dignity and Human Rights. Thoughts on the Principles of Human-Centered Design, Looking Closer Five Critical writing on Graphic Design, Allworth Press, pp 140-143. Beirut forgets that this label is used across millions of food packages, and it does in fact provide a meaningful purpose, all though it isn’t an obvious cause it has led the way to the truth in food. Buchanan disagrees with this and what he means is design isn’t always about being about really serious, important cause but the smaller things matter too, and that design can range from the most basic level of importance to the highest, the nutrition food label is not considered to be very interesting but it still helps humans in their everyday lives and so it impacts on our everyday lives, which in turn is actually still important. Burkey Belser’s design is quietly successful, simple in its concept and appearance it remains timeless, therefore it could be argued due to the fact the design is humble, and almost unnoticed it hasn’t needed to change to fit in to any type of trend that precedes it, and the label is still used today is due to these factors. As well as this Beirut is also wrong in when he stated that it would not win any awards as in fact President Bill Clinton issued an award of design excellence for the nutrition facts label in 1997 to Burkey Belser in Washington, which is ten years before Beirut wrote the ten footnotes to a manifesto, and therefore it almost makes his point invalid.

Another example of simple but very effective design is the Red Ribbon, which has been used since 1991 to raise awareness of AIDs and HIV. The ribbon like the nutrition food label doesn’t contain a mass amount of design elements, it isn’t overly complex or glamorous, but it works on a huge scale and again like the label it is recognized worldwide. The simplicity of these designs has made them successful, they do not date and they are easy to understand by many. Especially for the red ribbon the concept is the cleverest part of the design and it is actually quite complex. However the ribbon differs from the food label, as its content and message are more serious and critical, meaning it is actually considered and recognized as a piece of design unlike the food label which in everyday life seems to go un noticed. Therefore according to Beirut this would be an example of design that is successful in creating a positive social response to a needed cause, however as the design is still so simple it could be said that the nutrition food label is equally as successful, and this would mean Beirut is wrong. But in saying this Buchanan has also recognized the importance of meaning, ‘I believe we all recognized the significant transformation of the old design theme of “form and function” into the new theme “form and content.”’ (Buchanan, R. 2000) And this would mean that he too would agree that the AIDs red ribbon is indeed a higher degree of importance, than the food label as its content and purpose is as stated more urgent. Yet Buchanan still believes in the significance of design on all levels of seriousness, and design focused on improving human life, no matter how big or small. Agreeably content in the case of the red ribbon is considered more than the function, but again the function of the ribbon is also important and so it is actually form, content and function that are all equally as crucial as each other. ‘It reminded me that quality of design is distinguished not merely by technical skill of execution or by aesthetic vision but by the moral and intellectual purpose toward which technical and artistic skill is directed.’ (Buchanan, R. 2000) would comply with the previous comment. All three count and all three have made the red ribbon what it is today. The success of the red ribbon, as well as the nutrition food label, would be recognized as a ‘lasting form of communication’ by Ken Garland’s manifesto and vision. As well as this the work of the red ribbon would also fit into Rick Poynor’s revised version of Garlands original manifesto, Poynor shared a similar if not more stronger view on the purposes of design. ‘There are more pursuits more worthy of our problem-solving skills. Unprecedented environmental, social and cultural crises demand our attention.’ (Poynor in Beirut, 2002, p.6) The statement supports the work of the red ribbon, which not only was to raise awareness of AIDs amongst society, but also culturally, as the disease was never really talked about and was frowned upon up until the mid eighties/ early nineties, the time the ribbon was created. Furthermore the red ribbon was made for charity, it was not meant for profit. This would means the red ribbon design would fit in with the principles of both Garland’s and Poynor’s manifestos.  

‘We do not advocate the abolition of high-pressure advertising: this is not feasible.’ (Garland in Beirut, 2002, p.5) In this part of the manifesto Garland is implying that consumer selling will never be completely gone as people will continue to buy and companies will continue to sell, but Garland is asking designers to think about their responsibility in the world and how they could possibly do work for both. He himself created the manifesto but still designed for a toy company. It could be considered that both types of purposes for design might be the most realistic. For example the work of Janet Lai, who created a campaign called The Notion of Luxury. This campaign featured bags from the infamous luxury jewelry company Tiffany’s. Based in America, this company makes billions a year and their products are considered to be luxury items, they even make jewelry with real diamonds. The campaign explores the differences of developed and developing countries, posing juxtaposition on the idea of what luxury is. For example cards where inserted into the bags, on one side it said ‘$2 can buy you a cup of latte’ and on the other the same value could buy a family a meal in Haiti. This really questions the audience on their own values. ‘Designers who devote their efforts primarily to advertising … a mental environment so saturated with commercial messages that is changing the very way citizen-consumers speak, think, feel, respond and interact.’ (Poynor in Beirut, 2000, p.6) Poynor in his manifesto expressed how he felt the mass consumer culture that is now present, especially in Western society, has simplified the thoughts of the public, and that design, advertising and so forth has just become noise and no-one really takes in any meaningful message or ever consider anything worthwhile. However The Notion of Luxury, does question the audiences thoughts, it addresses them directly by using a company that by Poynor, Garland and others, perceive to be a commercial, and consumerist. The design work of this campaign again like the red ribbon, is for charity, and again isn’t overly complicated, this means the concept and therefore the message really stand out, and so the content is the most important aspect of the campaign. However the campaign is still in a way promoting and selling Tiffany’s ‘the greatest designers have always found ways to align the aims of their corporate clients with their own personal interests and ultimately, with the public good.’ (Beirut, M. 2007) and this describes the idea that a designer cannot just choose one or the other, it is not a straight choice, and that the best designers do work for big companies but they don’t forget their own values and try to take responsibility wherever and whenever possible. This is important as it balances the work of consumer and socially good purposes, as Janet Lai’s campaign does. The campaign at least considers its implications on the world and in society; the designer is pushing for the consumer to do the same.

But actually how good is this notion. Can it even be considered to be good socially, when there is the involvement of a big business? ‘ Yet like many cultural institutions, they are supported by philanthropy from many large corporations, including the generous Phillip Morris Companies… and come to think of it don’t I know a lot of graphic designers who smoke?’ (Beirut, M. 2007) Some designers take no responsibility for who they design for, and for what purpose, hence the volume of mass consumerism. For example when Frank Gianninoto designed the new packaging for Marlboro cigarettes, in 1955. Cigarettes are mentioned, within a list of products that mostly have ethical issues surrounding them and the companies whom sell them. ‘Encouraged in this direction, designers then apply their skill and imagination to sell dog biscuits…’ (Poynor in Beirut, 2000, p.6) Poynor mentions these products on purpose as he is trying to point out that designing for the products and their companies is irresponsible and unessential. Cigarettes in themselves are questionable, they do not benefit anyone’s health and are the cause of many health problems globally, they are also one of the main causes of cancer, and they inherently are not good. And so in designing for this type of product, trying to get people to buy the product you are therefore adding to the problem and selling a product that you know is wrong. As Poynor stated these types of products are somewhat unethical, and designers should really consider whether it is right to create designs for them. Not only are cigarettes bad but also to add to this the company who owns Marlboro, Phillip Morris, who as Beirut agrees, are a large company who promote the activity of smoking, Marlboro as their flagship brand of cigarettes now has four or five brands of cigarettes with over four or five ranges each. Further more Phillip Morris himself has admitted himself that seventy-two children on the tobacco forms where he sources his plants for the cigarettes for, some of the children where as young as ten years old. With all of this in mind, designing for this company and product would be deemed as irresponsible. The packaging designed for the Marlboro cigarettes is similar to the three examples previously discussed, designed with only three colours plus stock, and purely type, it could be classed as again simple and modern in its aesthetic. This like the other three could have made it successful and its simplicity has made it applicable to other areas of design, including the Marlboro formula one car, in 1972, again this application has many applications and this too could be seen as irresponsible design. However if companies like this are the ones who provide the work, it is not the fault of the designer, and the blame of unethical practice should really be put upon the companies themselves.

In conclusion, it seems that designers and their way and purposes for design are becoming increasingly aware of their impact socially, politically, culturally and even environmentally. It seems that designers like Garland and Poynor have led the way in this almost form of design activism. ‘We propose a reversal in priorities … and toward the exploration and production of a new kind of meaning.’ (Poynor in Beirut, 2000, p.6) They have expressed the need for more lasting forms of communication, which the nutrition food label and red ribbon have certainly proved. Social responsibility can take many forms, and there are different degrees of activism. As discussed the nutrition food label, isn’t for a critical cause, like the red ribbon and the campaign; the notion of luxury, nonetheless, it does enhance the living standards of people in their everyday lives, as Buchanan describes is also an essential part of design, and furthermore any design that is based upon helping the lives of all humans is in some way a push for a greater world. It is clear that they all believe that this kind of design is the designer taking responsibility for what they create. Beirut has argued that this way of designing and these ideas are flawed, the choice is not simply one or the other, like in the case of Philip Morris, who supports cultural institutions which are good, but then still sells and promotes cigarettes and smoking, and Beirut questions whether anything can be purely good. Although it could be said that projects like the red ribbon inherently are. In conjunction with this Beirut thinks it depends on the circumstances and position of the designer themselves, as to whether they can design for good. However he does not completely rule out the responsibility of promoting positive social ideals through design, and as Roberts wrote ‘ Practically every decision we make as designers has an ethical dimension, requiring us all to “balance the forces” in our own small way as responsible individuals.’ (Roberts, R. 2006)



Nutrition Food Label, 1990, Burkey Belser



The Ribbon Project, 1991


Marlboro, 1955, Frank Gianninoto


The Notion of Luxury, 2009, Janet Lai


Bibliography

Beirut, M. (2007) Ten Footnotes to a Manifesto, Seventy-nine Short Essays on Design, Princeton Architectural Press, pp 57-58

Beirut, M. (2002) ed. Looking Closer 4: Critical Writings on Graphic Design, New York, Allworth Press pp 5-6

Buchanan, R. Human Dignity and Human Rights. Thoughts on the Principles of Human-Centered Design, Looking Closer Five Critical writing on Graphic Design, Allworth Press, pp 140-143.

(CNN) Red ribbon: Celebrating 20 years of the iconic AIDS symbol (http://edition.cnn.com/2011/12/01/world/aids-day-ribbon/) [Accessed on: 7 February 2014]

Cranmer, J. and Zappaterra, Y. (2003) Conscientious Objectives: Designing for an Ethical Message, Switzerland, RotoVision SA

(Print) Design Inspiration: Who is Burkey Belser?  (http://www.printmag.com/editors-picks/design-inspiration-who-is-burkey-belser/) [Accessed on: 6 February 2014]

Papanek, V. (1974) Design for the Real World: Human Ecology and Social Change, Academy Chicago

Roberts, R. (2006) Section 1: Making good / a brief history, Good: An introduction to ethics in graphic design, AVA Publishing, pp 16-31.

Roberts, L. (2006) Good: An introduction to ethics in graphic design, Lausanne, Switzerland, AVA Publishing

Simmons, C. (2011) Just Design: Socially conscious design for critical causes, Ohio, HOW Books

Shea, A. (2012) Designing for Social Change: Strategies for Community-based Graphic Design, New York, Princeton Architectural Press

(The New York Times) Design View; Marlboro was once No Man’s Land (http://www.nytimes.com/1995/04/16/arts/design-view-marlboro-country-was-once-no-man-s-land.html) [Accessed on: 7 February 2014]

(World AIDs Day) The Red Ribbon (http://www.worldaidsday.org/the-red-ribbon.php) [Accessed on: 7 February 2014] 

(U.S Food and Drug Administration) Significant Dates in U.S. Food and Drug Law History (http://www.fda.gov) [Accessed on: 6 February 2014




Word Count: 3,142

Monday, 24 February 2014

Book Binding + Book Packaging: Research Publication


Book Binding

The string and lines in this book are interesting, they remind me of the look of some of the inception things I had seen. They also look like connections and the film entails connections.


This bind maybe quite easy but I didn't like the shape of the book but this could be changed.


This is very different, and very visual, I don't think it is appropriate for a research book where there is quite a lot of copy. 


The stitch on this book really stands out, I do like this and they particularly look good as a set however I have stitch bound before, I wanted to try something different.


Like this book I could create a landscape or several, the idea of multi-layered is in the book, but again it is very visual and I feel that there wouldn't be enough written context for a research publication.


Again I like the lines on this book, however I felt that it looks best like this and there is no room or need for a title, but a research document does need some kind of indication. 



I saw this type and I found it inspirational, and the thread looks quite vibrant. 


This map fold would be difficult to read, however I do like the way it opens out.



 I found that looking on the internet was okay but I needed to look at some book that where specific to book making and bookbinding, this would help me to see what I could achieve. And I found a few more ideas, and the in some of the books they showed how it was done which is also helpful and that meant I could adapt the methods. 




This concertina fold is interesting, it again provides levels.



I liked this book again for the stitch bind. However when I looked into this more, there would need to be 4 sets of 4 pages to provide that many threads and to fill the spine of the book, this would provide too many pages.





I saw a similar bookbinding technique in this book, I like the effect it has. And I think that they look good as a set. Also pop outs can/could be adapted and extra detail can be added. 



I felt that this concertina and inner concertina style is simple enough but different to a traditional bind, I also think the effect is appropriate to my content, which is about thoughts etc being on different levels, and this book bind provides different levels. This also shows that the concertina can go throng to the back and that it can be double sided, and this is allows for more content and adds another dimension.

Book Packaging

This case packaging is interesting, it would be appropriate to my theme as their is a 'dream machine' in a case in the film, however as I have only a book to put into the case it is too much to use as the packaging.


I knew I would need two books, and I like the way this would box up the books and the shelves keep them separate. 



However I then found this match box . I thought that was this was interesting and the two books would fit in, plus it could be quite mysterious as it can open either way, again connecting to the theme of surreal.



And so I  looked for some basic instructions on how to make the box, I needed a net to see how to construct the box, I could then draw this out to make my own measurements.






Dreams Further Research

http://shine.yahoo.com/living-well/11-surprising-things-affect-dreams-160500212.html

In a small 2008 study, German researchers introduced either a positive smell (roses) or a negative smell (rotten eggs) when women entered rapid eye movement, or REM, sleep -- a prime time for dreaming. When the women were woken up, they were asked about what they’d dreamt. Smelling roses yielded positive dreams, while smelling eggs yielded negative dreams. 

Loewenberg explains that if you smell flowers, chocolate or perfume when you’re awake, it tends to evoke positive emotions, so it makes sense that the dream would follow a similar pattern. But there’s a biological explanation, too: “The limbic system part of the brain that controls the ability to receive smell also receives emotions,” she says.


http://www.huffingtonpost.com/2013/09/28/dream-facts_n_4003477.html



Spicy Food

It’s simple: Anything that could cause indigestion—cheese, spicy foods, a big meal—makes you stir more, meaning you have a better shot of remembering that nightmare. “The rule of thumb is that you need to wake up within five minutes of having a dream to recall it,” says Dr. Ware. For rest that’s more peaceful all around, eat dinner at least two hours before bedtime, and choose nighttime snacks wisely (read: no Haagen-Dazs if you’re lactose intolerant). Since caffeine can have the same disruptive effect, it’s best to cut off your coffee intake post-2 p.m. too.
http://www.womansday.com/health-fitness/conditions-diseases/how-to-have-good-dreams#slide-4


What can you eat before bed to make your dreams more vivid?
Eating Cheese Before Bed:
One of the age-old beliefs is that eating cheese before bed will give you nightmares. But is it true and do different cheeses have different effects? Well, British researchers gave 200 people cheese every night for a week before bed. No one had a nightmare but it did affect their dreams. People who ate cheddar dreamt about celebrities. While another British cheese, Red Leicester, sent people back to their schooldays.
Eating Spicy Foods Before Bed:
When and what we eat may affect our nighttime rest, if not our tendency toward bad dreams. A study published in the International Journal of Psychophysiology had a group of healthy men eat spicy meals before bed on some evenings and compared their quality of sleep on nights where they had non-spiced meals. On the spicy nights, the subjects spent more time awake and had poorer quality sleep. The explanation is that spicy food can elevate body temperatures and thus disrupt sleep. This may also be the reason why some people report bad dreams when they eat too close to bedtime. Though few studies have looked at it, eating close to bedtime increases metabolism and brain activity and may prompt bad dreams or nightmares.
Garlic:
There are a few people who claim garlic affects their sleep, as well as causing them to have weird dreams and really vivid nightmares.
Vitamin B6 - Pyridoxine:
Some people swear taking Vitamin B6 before sleep will produce very vivid dreams. In addition scientists have found that vivid dreams are often a symptom of an excess of vitamin B6 in the body. Individuals who are taking a lot of vitamin B6 as a supplement may notice an increase in vivid dreaming. Foods that contain vitamin B6 include; ananas, oranges, fish, liver, beans, nuts, eggs, chicken, carrots, spinach, and other healthy foods.
Tryptophan:
Tryptophan is an amino acid taken by Vitamin B6 and converted into Serotonin. Serotonin can cause extremely vivid dreams at higher levels. Tryptophan is found in such foods as cheddar cheese, chicken, salmon, lamb, egg, flour, white rice, and milk. Cheddar cheese has the most amount of tryptophan.
Apple Cider Vinegar:
Apple Cider Vinegar has been said to cause extremely vivid and realistic dreams. Mix 2 tablespoons in a large glass of water, add some honey if you don't like the taste.
Other foods that are said to create vivid dreaming:
Pizza before bed is another food that many people suggest causes vivid dreams. It has also been reported that eating cabbage or brussel sprouts close to bedtime will bring your dreams alive in smellovision.
Various herbal supplements and medication can also be a cause of vivid dreaming. For example, individuals who start taking anti-depressant medications will often notice an increase in vivid dreaming. Certain herbs, such as valerian root and chamomile, which are used to induce sleep, can also bring on more vivid dreams.
Nicotine Patches:
Though certainly not a food, one of the side effects of nicotine patches include hyper vivid dreams that last for hours and feel very real. Here is a link (http://www.ncbi.nlm.nih.gov/pubmed/16782142) to a medical study titled, "The effect of transdermal nicotine patches on sleep and dreams."

http://www.disabled-world.com/health/neurology/sleepdisorders/vivid-dreams.php
40 more facts about dreaming


  1. Every human dreams. There are tons of people who can’t remember their dreams when they wake up, but they still get them
  2. Human beings spend roughly around 6 years of their lifetime dreaming
  3. Sometimes we dream outside of our REM sleep (Rapid Eye Movement)
  4. Thousands of years ago, the Egyptians were the first to create a dream dictionary in 4000 B.C.E
  5. We roughly spend around 1/3 of our lives sleeping
  6. People who suffer from a personality disorder lack dream activity
  7. Our brains tend to be way more active when we sleep, than when we’re awake
  8. Humans tend to have around 3 to 7 dreams a night. We dream around 2 to 3 hours in a whole night
  9. 90% of the dream is lost the first minute we wake up
  10. Men tend to dream about men more than women, and women dream about people of both genders
  11. Drug withdrawal can cause more intense dreams. People who also quit alcohol and smoking experience heavier dreams and nightmares
  12. You can lucid dream for up to 30 minutes if trained properly
  13. It’s impossible to dream when you’re snoring
  14. Babies don’t dream of themselves until they reach the age of 3
  15. More women than men experience deja-vu in their dreams (eg. you have been in the dream before)
  16. People who experience Sleep Paralysis hear voices and see strangers in their rooms
  17. Nightmares happen more to kids than adults
  18. Blind people dream. Their dreams are auditory if they were born blind. If they became blind at an early age, they still dream of what they remember
  19. Did you know around 100 000 drivers a year crash going in and out of sleep in their cars
  20. Thousands of people suffer from sleep apnea in America
  21. Men get erections in their REM sleep and women have an increased blood flow to their vaginas
  22. You can translate over 5000 dream symbols
  23. The word “Nightmare” was used a long time ago for a female spirit who besets people at night while sleeping
  24. On average, dogs sleep around 10 to 13 hours a day
  25. The colder your house is, the worse your dreams are. They say that if your room is at an average temperature, you have better sleeps
  26. Your body burns more calories sleeping than it does in the day time
  27. Information that we learn before we go to bed tends to stick with us longer than information any other time
  28. On average, cats sleep 10 to 15 hours a day
  29. If you avoid your sleep for more than 10 days, you will die
  30. A giraffe sleeps for only 2 hours a day
  31. Most dreams are based on visual images (Except in people who were either born blind, or who lost their sight at an early age). Occasionally, dreams will include sound and touch.
  32. The normal rules of logic do not apply in dreams. For example, the dream may be taking place in one location – then, abruptly, the dreamer is translocated to a completely different place.
  33. Most dreams occur in a house – but this is usually not your own home. The most frequently reported room is the living room. People rarely dream about their work place or school.
  34. The most frequent scenario is the dreamer plus two other people.
  35. Famous people seldom appear in our dreams. The vast majority of people dream about people who are significant to them, especially if there is an ongoing conflict.
  36. Mundane activities (such as brushing your teeth) rarely appear in dreams.
  37. Dreams tend not to be happy events, and the three most common reported emotions are anger, sadness and fear.
  38. Some themes are so common that they are reported the world over. These universal themes include the loss of a tooth, falling or flying, exhibition, arriving late for exams or other important events, and being chased or attacked.
  39. Cross-cultural research indicates that our dreams reflect normal life events in our own country and culture.
  40. There appear to be some differences in the content of dreams between the two sexes. Specifically, women are more likely to dream about their children, family or household activities; men are more likely to dream about strangers, violence, sexual activity, achievement, and outdoor events.

Dreams- Inception


(http://www.imdb.com/title/tt1375666/)

Inception 2010 
A skilled extractor is offered a chance to regain his old life as payment for a task considered to be impossible.





in·cep·tion

noun
1.
beginning; start; commencement.
2.
British .
a.
the act of graduating or earning a university degree,usually a master's or doctor's degree, especially atCambridge University.
b.
the graduation ceremony; commencement.
3.
(in science fiction) the act of instilling an idea into someone's mind by entering his or her dreams.

Director and Writer: Christopher Nolan

Christopher Nolan
Nolan's films are rooted in philosophical, sociological and ethical concepts and ideas, exploring human morality, the construction of time, and the malleable nature of memory and personal identity. Experimentation with metafictive elementstemporal shifts, solipsistic perspectivesnonlinear storytelling and the analogous relationship between the visual language and narrative elements, permeate his entire body of work. Described as "one of the most innovative storytellers and image makers at work in movies today".

"I'm fascinated by our subjective perception of reality, that we are all stuck in a very singular point of view, a singular perspective on what we all agree to be an objective reality, and movies are one of the ways in which we try to see things from the same point of view".

His characters are often emotionally disturbed and morally ambiguous, facing the fears and anxieties oflonelinessguiltjealousy, and greed; in addition to the larger themes of corruption and conspiracy. By grounding "everyday neurosis – our everyday sort of fears and hopes for ourselves" in a heightened reality, Nolan makes them more accessible to a universal audience.

In Inception, Nolan was inspired by lucid dreaming and dream incubation. The film's characters try to embed an idea in a person's mind without their knowledge, similar to Freud's theories that the unconscious influences one's behavior without their knowledge. Most of the film takes place in interconnected dream worlds; this creates a framework where actions in the real (or dream) worlds ripple across others. The dream is always in a state of emergence, shifting across levels as the characters navigate it.

Shortly after finishing Insomnia (2002), Nolan wrote an 80-page treatment about "dream stealers" envisioning a horror film inspired by lucid dreaming and presented the idea to Warner Bros. Feeling he needed to have more experience with large-scale film production, Nolan retired the project and instead worked on Batman Begins(2005), The Prestige (2006), and The Dark Knight (2008). He spent six months revising the script before Warner Bros. purchased it in February 2009. Inception was filmed in six countries and four continents, beginning in Tokyo on June 19, 2009, and finishing in Canada on November 22, 2009. Its official budget was US $160 million; a cost which was split between Warner Bros and Legendary Pictures. Nolan's reputation and success with The Dark Knight helped secure the film's $100 million in advertising expenditure, with most of the publicity involving viral marketing.

Cast and their Characters




Leonardo DiCaprio...
Cobb

Joseph Gordon-Levitt...
Arthur

Ellen Page...
Ariadne

Tom Hardy...
Eames

Ken Watanabe...
Saito

Dileep Rao...
Yusuf

Cillian Murphy...
Robert Fischer

Tom Berenger...
Browning

Marion Cotillard...
Mal

Pete Postlethwaite...
Maurice Fischer

Michael Caine...
Miles

Lukas Haas...
Nash

Storyline


Dom Cobb is a skilled thief, the absolute best in the dangerous art of extraction, stealing valuable secrets from deep within the subconscious during the dream state, when the mind is at its most vulnerable. Cobb's rare ability has made him a coveted player in this treacherous new world of corporate espionage, but it has also made him an international fugitive and cost him everything he has ever loved. Now Cobb is being offered a chance at redemption. One last job could give him his life back but only if he can accomplish the impossible-inception. Instead of the perfect heist, Cobb and his team of specialists have to pull off the reverse: their task is not to steal an idea but to plant one. If they succeed, it could be the perfect crime. But no amount of careful planning or expertise can prepare the team for the dangerous enemy that seems to predict their every move. An enemy that only Cobb could have seen coming.

Synopsis : http://www.imdb.com/title/tt1375666/synopsis?ref_=ttpl_pl_syn
A young man, exhausted and delirious, washes up on a beach, looking up momentarily to see two young children (Claire Geare and Magnus Nolan) playing in the sand before he passes out. An armed guard (Tohoru Masamune) discovers him and has him brought to a large, seaside palace where the proprietor, an elderly Japanese man, is told of the stranger's arrival. The only objects found on him were a handgun and a brass top. The old man allows the stranger entry. He is dragged in and given some food which he struggles to eat as the old man picks up the brass top and says, "You remind me of someone...a man I met in a half remembered dream. He was possessed of some radical notions." The stranger looks up in realization as the scene shifts...

Dreams and Reality
In Inception, Nolan wanted to explore "the idea of people sharing a dream space...That gives you the ability to access somebody's unconscious mind. What would that be used and abused for?" The majority of the film's plot takes place in these interconnected dream worlds. This structure creates a framework where actions in the real or dream worlds ripple across others. The dream is always in a state of production, and shifts across the levels as the characters navigate it.
Penrose stairs are incorporated into the film as an example of the impossible objects that can be created in lucid dream worlds.
Nolan himself said, "I tried to work that idea of manipulation and management of a conscious dream being a skill that these people have. Really the script is based on those common, very basic experiences and concepts, and where can those take you? And the only outlandish idea that the film presents, really, is the existence of a technology that allows you to enter and share the same dream as someone else."







Box Office
Budget
$160,000,000 (estimated)
Opening Weekend
$62,785,337 (USA) (18 July 2010) (3,792 Screens)
£5,912,814 (UK) (18 July 2010) (452 Screens)
PHP 21,589,780 (Philippines) (18 July 2010) (70 Screens)
RUR 215,963,613 (Russia) (25 July 2010) (895 Screens)


Trivia

Characters
Music
Director
Production
Dream Symbolism
  • The name of the character Cobb references Henry N. Cobb, an American architect notable for designing skyscrapers. The world Cobb and Mal made in Limbo consists mostly of skyscrapers.
  • If you take the first letters of the main characters' names - Dom, Robert, Eames, Arthur, Mal and Saito - they spell "Dreams". If you add Peter, Ariadne and Yusuf, the whole makes "Dreams Pay", which is what they do for a mind thief.
  • "Yusuf" is the Arabic form of "Joseph", the Biblical figure from Genesis 37-50, who had the gift of interpreting dreams. He was sold out by his brothers to slavery. Through his gift of dream interpretation he helped Pharaoh to prepare for the disaster of the "seven lean years" and was rewarded as a result. The same story is also told in the Koran.
  • In an interview with 'Entertainment Weekly', Christopher Nolan explained that he based roles of the Inception team similar to roles that are used in filmmaking - Cobb is the director, Arthur is the producer, Ariadne is the production designer, Eames is the actor, Saito is the studio, and Fischer is the audience. "In trying to write a team-based creative process, I wrote the one I know," said Nolan.
  • Joseph Gordon-Levitt performed all but one of his own stunts during the fight scene in the spinning hallway.
  • The slow, gloomy, blaring trombones in the main theme of the film score are actually based on an extremely slowed down version of the fast, high pitched trumpets in the beginning of the Édith Piaf song "Non, je ne regrette rien," which is used as a plot device in the film. Furthermore, when music is heard by someone who is currently within a dream, the music is perceived as slowed down. Thus, the main theme of the film score is almost exactly what the beginning of "Non, je ne regrette rien" would sound like to a dreamer. This thematic device is brought to its logical conclusion when the song plays at the end of the credits, signaling that the audience is about to 'wake up' from the film.
  • The running time of 2 hours 28 min is a reference to the original length of Édith Piaf's song "Non, je ne regrette rien", which lasts (on its first recorded edition) 2 minutes 28 seconds.
  • When Cobb gave Ariadne the puzzle test, Ariadne's final solution was a diagram of King Minos' Labyrinth. Ariadne is the name of King Minos' daughter in the same mythology.
  • Marion Cotillard's character is called 'Mal', short for name 'Malorie', a name derived from French word 'malheur', meaning misfortune or unhappiness. The shorter version 'mal' means wrong/bad or evil (when a noun) in French, as well as some other Latin-based languages.
  • The fifth Christopher Nolan movie (out of the seven) to enter the IMDb Top 250, along with Memento (2000), Batman Begins (2005), The Prestige (2006), The Dark Knight(2008).
  • Dom Cobb's main objective is to get Home. His name, Dom, literally means 'home' in most Slavic languages. The root word "*dom" comes from the Latin word "Domus". Words like 'Domesticated' and 'Domicile' all share the same "*dom" root.
  • Christopher Nolan first pitched the film to Warner Bros. after the completion of his third feature, Insomnia (2002), and was met with approval from the studio. However, it was not yet written at the time, and Nolan determined that rather than writing it as an assignment, it would be more suitable to his working style if he wrote it as a spec script and then presented it to the studio whenever it was completed. So he went off to write it, thinking it would take "a couple of months", but it ultimately took nearly eight years.
  • In spite of the films extensive surreal effects sequences, the majority special effects throughout the film, such as the Penrose stairs, rotating hallway, mountain avalanche, and zero gravity sequences, were created through practical methods, not through the use of computer generated imagery. The film only has around 500 visual effect shots, as opposed to most other visual effects epics which can have upwards of 2000 VFX shots.
  • The running time of the movie INCEPTION in DVD is exactly 8888 seconds.
  • During production, details of the film's plot were kept secret. Christopher Nolan, who wrote the script, cryptically described it as a contemporary sci-fi action thriller "set within the architecture of the mind."
  • Just like Christopher Nolan's previous movie The Dark Knight (2008), no second unit team was hired for making the movie. All the shots were filmed by Nolan himself with his usual DP Wally Pfister.
  • When explaining why he thinks implanting an idea is not possible, Arthur says "don't think about elephants" to actually make Saito think of them and thus "insert" an idea into his mind. The line is a reference to the title of a famous cognitive semantics book, 'Don't Think of an Elephant' by George Lakoff. The book describes conceptual framing, the use of certain words to literally insert certain ideas about a subject into the listener's mind in a surreptitious way, e.g. implanting the idea that taxes are a bad thing by using the phrase "tax relief."
  • A series of numbers keeps appearing: the number that Fischer gives Cobb/Arthur is 528491, The two hotel rooms used are rooms 528 and 491, the number that Eames (as a woman) gives to Fischer is 528-491, the combination to the strongroom starts with 52, and the combination to the safe is 528-491. This is all to reinforce the importance of the number throughout the film.
  • In the city scene on the first level of the dream with Fischer, the state motto on the license plates of the cars reads "The Alternate State".
  • The exterior of Fischer's snow fortress is based on, and actually contains some elements of, the Geisel Library at the University of California, San Diego, designed by famed futurist architect William L. Pereira.
  • The barrel chairs in Saito's dining room were designed by Frank Lloyd Wright in 1937 for Wingspread, the Herbert Johnson house in Wisconsin. Saito sits at the head of the table in a copy of the Willow Chair designed by Charles Rennie Mackintosh in 1903. This further plays on the Architect theme that is prevalent throughout the movie.
  • While shooting the snowmobile chase there were intermittent wind gusts. In order to preserve continuity during the takes without natural wind the camera helicopter was used to blow snow into frame.
  • The "Penrose stairs" (with a woman perpetually picking up papers) that Arthur shows Ariadne is a reference to a lithograph print by the Dutch graphic artist M.C. Escher. The print is usually called "Ascending and Descending" or "The Infinite Staircase", and was first printed in March 1960; Escher is well-known for his drawings exploring optical illusions and real architectural, mathematical, and philosophical principles rendered in fantastical ways.
  • The character of Eames is named after Charles Eames and Ray Eames, a married couple well known in the fields of furniture design, buildings architecture and avant-garde / documentary filmmaking.
  • There are 399 questions asked in the film, including "tag questions" (i.e. - "Subconscious is motivated by emotion, right?"). Cobb leads all characters with 113, followed by Ariadne (93), then Arthur (44).
  • Mal's totem, a spinning top, is (probably) a reference to the Clifford D. Simak's story 'Ring Around the Sun' where the spinning top is used as a way to skip from one parallel Earth to another (by way of helping characters to concentrate).
  • Not counting flashbacks, Cobb's wedding ring only appears in scenes where he is dreaming. Many times in the film, the scene cuts away just as Cobb's left hand comes into view.
  • Ariadne's hair is in a tight bun in the hotel sequence so filmmakers didn't have to figure out how her hair should move in zero-gravity.
Inception's première was held in London on July 8, 2010; its wide release to both conventional and IMAX theaters began on July 16, 2010. A box office success, Inception has grossed over $800 million worldwide becoming the 40th-highest-grossing film of all time. The home video market also had strong results, with $68 million in DVD sales. Inception has received wide critical acclaim and numerous critics have praised its originality, cast, score, and visual effects. It won Academy Awards for Best CinematographyBest Sound EditingBest Sound Mixing, and Best Visual Effects, and was nominated for four more: Best PictureBest Original ScoreBest Art Direction, and Best Original Screenplay.

Inception App 
http://inceptiontheapp.com

Other graphic design work surrounding Inception

http://fc00.deviantart.net/fs71/f/2010/241/7/d/inception_infographic_by_neilmakesart-d2x5vou.png
I like the way the levels of the final dream have been visualised as it is quite confusing, I also like the icons used for the characters, and the involvement of the characters within the levels.


Visualisation of the totem's and which character they are related to. 

Totem is an object that is used to test if oneself is in one's own reality (dream or non-dream) and not in another person's dream. A totem has a specially modified weight, balance, or feel in the real world but in a dream of someone who does not know it well, the characteristics of the totem will very likely be off. Any ordinary object which has been in some way modified to affect its balance, weight, or feel will work as a totem.

This is the single most important item in the movie.
It is a common misconception that the totem is used by the owner to figure out if he’s dreaming or not. That is not entirely accurate.
This is what the totem does: the owner uses their unique totem to find out if they’re in someone else’s dream or not.
It does not necessarily mean that they’re dreaming themselves.
The sole purpose of the totem is to avoid being trapped in someone else’s dream. This is why it’s important never to reveal the totem and how it works to anyone else. Only the owner is supposed to know exactly how the totem will function in reality and how it might react differently in a dream.
Arthur’s totem is the loaded die. Only he knows exactly how the die works. Even though he told Ariadne what his totem was, he never revealed to her how it works. In this case, if he suspects he’s in someone else’s dream he could roll the die and the result will prove to him whether or not he’s in reality.
Ariadne’s totem is a bishop that is hollowed out. It’s never explained in the film how her totem works.
The main totem in the film is Dom Cobb’s.

3ftDeep

I like the pop-up nature of this piece and the adaptation of the city skyline which is prominent within the film. 

http://www.flickr.com/photos/jordan_a/4838180478

The colour red is very strong in this and the lines relate to the machine that is used within the film to endure dreams. The silhouette is of the main character Cobb - (Leonardo DiCaprio) at the start of the film he is on a chair and falls back into the bath to awake himself. 

http://www.behance.net/gallery/Inception-explain-the-movie/1957699

Again another another attempt at trying to explain the levels of the dreams in the film, also involving the characters, a good way to show / explain the film by making it visual.


| Ricky Linn http://designspiration.net/image/1779806030046/
The use of the faces of the characters to represent the levels is interesting. Again the skyscrapers are present. And the saying 'your mind is the scene of the crime'




This piece again is representing the levels of the final dream. I think that this is easier to follow than the previous, you have to be carful when using 3D elements in describing- visually the levels of the dream.


I then watched the film, I had watched it before and so I knew quite a bit about the film. And this also meant I could really watch it from another perspective after doing all the research swell, I felt like I would be able to pick up on more things. I took notes on the film whilst watching. 











I found that I learnt more and understood more about the film and interpreted it differently, I also sketched some of the elements in the film so I knew what I had written.